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Fallout 3 going back to vault 1014/25/2023 ![]() The main story takes place in the year 2277, around 36 years after the events of Fallout 2, of which it is not a direct sequel. It takes place within Fallout 's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources and the last remaining supplies of untapped uranium and crude oil. The game is set within a post-apocalyptic, open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it, referred to as the Capital Wasteland. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. Say buh-bye to everyone, grab everything you need, whatever it may be, and complete the quest.Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. At any case, there just isn't much to do in Vault 101, so it's not a big deal that you have to leave it forever. If you're interested, check the lab for your father's books, a unique item which doesn't do much but fill up your inventory. Then there's the siding with Butch option, where you need to do some ‘tweaking' in the Reactor Room.Įither way, they all lead to your unfortunate departure. Note: You can also side with the Overseer, which grants you a somewhat better reward because he'll throw in a Stealth Boy and Rad. There's not much to find, but you can find and a at the reactor level. Wait, did I just explain it all in one sentence? Either way, feel free to explore the area. You can head north, talk the Overseer out of everything by a Speech Challenge, then head down the stairs to the lower level and locate Amata (and you'll bump into Butch here too) who will tell you to leave the Vault forever, even if you just saved it. You can have Taylor lead the way, as he can take you to the Overseer or Amata, whichever you prefer. Inside the cell you can talk to your former teacher. Check all weapon lockers to find the password to the terminal. Have a chat with Taylor, then go left, upstairs and make your way to the cell where the Overseer was hearing Amata out the last time. Supposedly, no one ever enters or leaves Vault 101. Instead, go explore for yourself and head for the Atrium, west. Talk to Officer Gomez in the next room, who gives you the opportunity to escort you to either the Overseer or Amata. When you enter Vault 101, check the bodies of Jim Wilkins and Steve Armstrong (he's on the east). Looks like your chick is in need of some help! Head anywhere nearby Vault 101, such as Megaton, and hear the distress signal. ![]() The emergency frequency becomes available when you progress the Main Quests beyond ‘The Waters of Life'. |QUEST REWARD: Modified Utility Jumpsuit | ![]() |HOW TO UNLOCK: Listen to the emergency frequency (nearby Vault 101).
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